“The way to get good ideas is to get lots of ideas and throw
the bad ones away.”
Linus Pauling
A philosophy professor of
mine had an interesting and annoying assignment: List ten things you
know about an apple. Now list ten more
things. Now list twenty more things…and
so on.
He was trying to get us to practice thinkering, imagining,
conceiving. It was tedious at first but instructive
later on. After you exhaust the obvious
– you can eat it, it is red, it grows on trees, etc. – you turn to the
unexpected. It falls at the rate of 32
feet per second per second, cut it crosswise and it reveals a star, each one is
¼ water which is why they float, and so on.
Then comes the opaque from Adam to William Tell to Isaac Newton to Steve
Jobs. And then the deep…it is what is,
when it is, and nothing less. It is the
very measure of love by a bushel and a peck.
And finally something like this: an apple hides its yearning like the
sun, now coy, now brazen.
From a simple description to a line of poetry in only forty or so steps. A silly exercise maybe but that kind of
working at an idea and pushing out notions is pure practice in creative
thinking and crucial to breakthroughs of all kinds.
We have already put play and thinkering into the Ingenarium,
but let us now add a small idea generating engine by way of any habit or
practice that will allow us to produce concepts. A lot of them, more than we need, way more
than we can ever use. We can do it
through daydreaming, nightdreaming, brainstorming, drinking (water, that is, to
hydrate), sputtering, babbling…it doesn’t matter. The idea is to get lots of ideas to work
with, or ignore, or improve.
Painters use sketches to accomplish this; designers draw thumbnails
for the same reason. These kinds of practices
help us to exercise our playfulness with the material but also help to produce
concepts. Novelists write snippets or
snatches or even background stories that may not ever appear in the final book
for the same reason. Entrepreneurs draw
bubble charts of business strategies. The
purpose is not to define the final product but to produce ideas for it, loads
of them. Parents who keep art supplies, artists who collect junk, or inventors
with bins of things, all know how this works.
The more ideas you produce, the more productive your idea generation
becomes. The road to creativity is
littered with unused ideas but that is a good thing because they make the road
itself possible.
Doodledo is an amusing word that means to fool around and generate ideas
and make silly pictures and then see what sticks and works. Doodledo is really a way of working through
the whole mind-into-matter transformation. When you draw a bunch of sketches or
thumbnails or make mock-ups, you are in effect testing the material
waters. Trying out ideas on the world
bit by bit, even in a very rudimentary form.
And these useless ideas lead to new ones and that is the whole
point. The writer Emile Chartier wrote: “Nothing
is more dangerous than an idea when it is the only one you have.”
Most serious people think of this kind of toying around and throwing
out thoughts as unserious. But that is
only the view from a culture that focuses on moments of triumph, not all the
work that went into them. Frank Lloyd
Wright testing his ideas on form and structure by playing with toy blocks and
Linus Pauling folding and twisting paper models of his double helix concept for
DNA in order to better visualize the possibilities are both examples of the
usefulness of sheer idea generation.
A familiar
joke says that there is no great trick to being smart, you just have just come
up with something idiotic and not do it.
But that kind of restraint is better for humor than for creative
effort. For our creative practice, we
need the opposite…a habit and method for coming up with lots of ideas, even
idiotic ones, and then sifting through them and sticking with the stuff that
works best. And so we toss some doodledo
into our Ingenarium.
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