“The creative process is a process of surrender, not control.”
Julia Cameron
For anyone who continually works at it – in other words,
practices it – there seems to be a familiar process to creativity. It is a kind of systematic unfolding starting
with the germ of an insight and leading to the final realization of it. We can think of these as phases of the
process and an awareness of them should be included in any decent Ingenarium
because we want to work through them, not against them. In a sense, we want to surrender to them.
Yet we should not be too strict about them either, since the
order and significance of one or another may vary, overlap, or even be ignored. The length of time spent, the amount of
effort required, the need to do certain things in a certain way…all these
depend on the difficulty of the creative challenge, the scope of the effort,
the type of project, the limits of the materials, and much more.
The genius of genius is in its ability to overcome the
challenges of each phase and move through them before anything undermines the
effort.
Ignition
The initial spark for the project; that moment when a
delicious question or challenge or problem arises that may have a solution. It is the inspiration that something might be
possible or at least pose-able, often as a result of irritation, aggravation,
or disgust with the way things are. For
this phase to work, we need to be open to new possibilities…or even
impossibilities.
Absorption
To solve problems and take an idea and run with it, we have
to be immersed in the world it inhabits.
This is where research and information come into play. Facts, realities, current truths need to be
gathered. Especially important during
this phase is casting a wide net and understanding that failed solutions and
imperfect resolutions – even input from other fields – may lead to
breakthroughs.
Compression
Everything known about the challenge has to be organized
into some comprehensible framework or we risk getting lost in a sea of
information. This is especially tricky
in our world where so much can be gathered so quickly. In this phase, charts, files, diagrams, and
even piles – on the desk or in the head – can help turn a chaos of data into a
potential structure that can be evaluated and understood.
Expansion
In this phase,
creative juices flow, materials fly, equations proliferate. Hunches lead to sketches and models and snippets
that may become part of the final project…or not. The Ingenarium, not to mention the workspace,
fills up with material – some part of the solution, some dead ends – any of
which may help the process along.
Percolation
Also called incubation, this phase offers an important
escape from the creative grind. Most
inventive people are familiar with it as a kind of idle, non-working getaway… a
vacation from the intense involvement of the project. It can last a moment or much more and allows
unconscious or non-intentional parts of the brain to work on the problem. This is the phase in which daydreams kick in
and potential solutions pop up.
Production
A fully realized project begins to take shape that includes
the steps to make it real while working with the strengths and weaknesses of
the materials. Final goals can be set at
this phase, which can also be thwarted as the realities of the hard world come
into play. Here, as at any phase,
uncharted directions and unexpected challenges can ignite new insights and
start the whole process over again.
Revision
Design as re-design, creative work as commentary on what came
before. Nothing made exists outside of a
history, an environment, and a context.
At any point along the way, even after the project is done,
re-evaluation and revision are possible.
This may give the maker a few proud moments or even decades of acceptance
before going back and altering or redoing it.
Creativity is about outcomes but also about change.
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